package GameMain.Model
{
	import library.Function.GlobalFun;

	public class Player extends Entity
	{
		private var _playerRoomIndex:int;					//房间位置
		private var _playerTeamID:int;
		
		public function Player()
		{
			//this.filters = [GlobalFun.getBitmapFilter(0xFFF68F,12,100,0.8)];
		}
		
		public function setPlayerRoomIndex(index:int):void
		{
			this._playerRoomIndex = index;
		}
		
		public function get playerRoomIndex():int
		{
			return this._playerRoomIndex;
		}
		
		public function setPlayerTeamID(id:int):void
		{
			this._playerTeamID = id;
		}
		
		public function get playerItemID():int
		{
			return this._playerTeamID;
		}
		
	}
}